AUDIO COMPARISON
Relative level, not absolute volume
Every round has its own baseline. The two tones share the same pitch, so only their relative loudness determines the answer.
The game uses short, conservatively leveled sounds. Keep your system volume comfortable and never raise it to an uncomfortable level.
ACCESSIBLE FALLBACK
Muted play uses visible meters
The intended challenge requires sound. If you mute the game or Web Audio is unavailable, the interface explicitly switches to VISUAL FALLBACK.
In fallback mode, the baseline and second-tone meters show the same relative level change, and assistive text announces the comparison.