PIXEL REFLEX

PREDICTION TIMING · 15 ROUNDS

BOUNCING BALL INTERCEPT

Trigger the intercept at the exact moment the moving ball reaches the bottom line.

ROUNDS0 / 15

Play 15 paths with a fixed timing tolerance. Early and late misses count, then play continues.

HITS0
AVG. ERROR—
BEST ERROR—
HIT WINDOW±160 ms

READY?

TIME THE LINE CROSSING

Follow the visible path. Position does not matter—only the intercept moment.

ROUND TIME REMAINING—

Keyboard: Space · Touch or mouse: use INTERCEPT or tap anywhere in the motion field.

HOW TO PLAY

Predict one crossing moment.

  1. 01

    Watch the ball move down its visible bouncing trajectory.

  2. 02

    Anticipate when the center of the ball will reach the red intercept line.

  3. 03

    Press Space or tap INTERCEPT at that exact moment. No pointer aiming is needed.

PREDICTIVE TIMING

Track movement, then act ahead

Horizontal bounces make the path busier, while the fixed bottom line keeps the required action purely about timing.

Each round varies travel speed, starting phase, and the number of horizontal reversals.

READ YOUR RESULT

Lower absolute timing error is better

The result reports milliseconds early or late and uses the absolute error for averages and ranking.

Endless mode adds faster, more complex paths and gradually narrows the valid timing window.

QUESTIONS

Bouncing ball intercept FAQ

Does the horizontal position matter?

No. The intercept line covers the full field. Press when the ball reaches its height.

What counts as a hit?

A hit occurs when the absolute timing error is inside the displayed ± millisecond window.

Can I intercept early?

You can press at any point after motion begins, but an early press outside the timing window is a miss.

What changes in endless mode?

Travel becomes faster, horizontal bouncing becomes more complex, and the valid window narrows.