FOUR PITCH PROFILES
A changeup punishes rhythm guessing
Fastballs use fixed 75, 90, or 100 MPH speeds. The slower changeup appears in the same sequence so an automatic early swing will miss.
PITCH TIMING · 12 PITCHES
Track each pitch from release and swing when the ball reaches home plate.
Face 12 balanced pitches at 75, 90, and 100 MPH plus changeups. Misses count, then the at-bat continues.
READY?
The pitch speed changes. React to the ball instead of memorizing one rhythm.
Press Space or Enter, tap SWING, or tap anywhere in the ballpark. No pointer aiming required.
HOW TO PLAY
Wait through the pitcher's variable wind-up.
Track the ball after release and adjust for its displayed speed.
Swing as the ball center reaches the front edge of home plate.
FOUR PITCH PROFILES
Fastballs use fixed 75, 90, or 100 MPH speeds. The slower changeup appears in the same sequence so an automatic early swing will miss.
READ YOUR RESULT
Every swing is labeled early or late. Contact requires landing inside the displayed timing window; endless mode narrows that window.
PITCH TRAVEL TIME
Approximation uses 60 feet 6 inches from the pitching rubber to home plate and constant speed. Real pitches slow and move through flight.
QUESTIONS
It is mainly a timing and anticipation game. Both an early and late swing can miss, unlike a simple reaction test where earlier is always better.
Its simulated release-to-plate time is about 412 milliseconds before device and animation effects.
A slower pitch interrupts repeated fastball rhythm and rewards tracking the current pitch instead of tapping from memory.