TWO SIGNALS, ONE RULE
Compare information across sound and sight
The tone supplies a high or low feature while the arrow supplies an up or down direction.
Standard mode balances high+up, high+down, low+up, and low+down with six rounds each.
CROSS-SENSORY CHOICE · 24 ROUNDS
Compare one tone with one arrow, then decide whether their directions match.
Play 24 rounds with all four tone-arrow combinations equally represented. Mistakes count, then play continues.
READY?
High pairs with up. Low pairs with down.
Keyboard: M for match, X for mismatch · Touch or mouse: use the two large answer buttons.
HOW TO PLAY
Start with a click or tap so the browser can activate audio.
Hear a high or low tone while an up or down arrow appears.
Choose MATCH for high+up or low+down; otherwise choose MISMATCH.
TWO SIGNALS, ONE RULE
The tone supplies a high or low feature while the arrow supplies an up or down direction.
Standard mode balances high+up, high+down, low+up, and low+down with six rounds each.
ACCESSIBLE FALLBACK
If sound is muted or unavailable, a HIGH TONE or LOW TONE label replaces it. The label identifies only the sound feature, not MATCH or MISMATCH.
Endless mode shortens both stimulus visibility and the answer window as the streak rises.
QUESTIONS
High tone plus up arrow and low tone plus down arrow are matches.
High tone plus down arrow and low tone plus up arrow are mismatches.
No. It only replaces the tone with HIGH TONE or LOW TONE. You must still compare that feature with the arrow.
One wrong classification or timeout ends the run immediately.